THE ONTOLOGY
System Overview — Field Intelligence Map
This is a structured intelligence system—an epistemological field designed to preserve, transmit, and protect the internal logic of analog and hybrid liquid visual practice.
The site is organized as interlocking intelligence domains, each answering a different class of question:
Who came before me?
What tools does this medium demand?
What language governs the craft?
How does the work actually happen?
Why does it exist?
What does it respond to?
Where is it going?
Understanding emerges through cross-navigation—moving between lineage, material, language, vision, philosophy, and context. No single section explains the whole. Each domain informs the others. Some knowledge is explicit. Some is deliberately implicit. Some is protected by design.
HISTORICAL / LINEAGE / LIGHTSHOW
Who came before me?
Establish a trail and homage to those who paved the way. This is one small facet of lineage - learn more at history.html
This is genealogy—the inheritance chain of the medium.
Historical Roots & Lineage
Liquid lightshows first appeared in the mid-1960s (circa 1966) as part of the psychedelic music scene. Pioneers include Bill Ham (Light Sound Dimension), the Joshua Light Show (Joshua White), Elias Romero, Mark Boyle, Mike Leonard (Pink Floyd's light artist), and others. These shows often used multiple projectors and operators: in the U.S., ten operators with dozens of overhead projectors were not unusual. By contrast, European shows were typically smaller (3 operators, ~10 projectors) and often used modified slide projectors. This 1960s–70s lineage flows from earlier pre-cinema techniques, and it set the template for later digital VJ and concert-lighting practices.
The Fathers of Liquid Light
Elias Romero, Bill Ham, Mark Boyle: Fathers of the liquid lightshow. These artists established the visual language of projected oils, color wheels, and real-time improvisation synchronized to music. Their work defined what it meant to "illuminate the performers into certain moods of color or shapes."
Projections Started in 1659
The magic lantern was the first practical projector. Christiaan Huygens sketched an early lantern in 1659, projecting painted glass slides with an oil lamp. By the 19th century, limelight and arc lamps made projections bright enough for theaters. The overhead projector was invented in the mid-20th century and quickly adopted by liquid light artists. Even before electronics, shadow puppetry and dioramas used simple lighting tricks.
Leading Names Across Continents
Leading names included Bill Ham, The Joshua Light Show/Joe's Lights/Sensefex (NY), Tony Martin (SF, NYC), Elias Romero (SF), Mike Leonard (lights for Pink Floyd) (UK), The Heavy Water Light Show, Mark Boyle's Lights/Joan Hill (UK), Marc Arno Richardson's Diogenes Lanternworks (SF, Denver), Lymbic System (Mark Hanau) (UK), Glen McKay's Headlights, The Pig Light Show (NY), Lights by Pablo (NY), The Brotherhood of Light (SF), Little Princess 109 (SF), LSD, Ed's Amazing Liquid Light Show, Abercrombe Lights (SF), the Single Wing Turquoise Bird light show (California), and many more.
Atlantic Divide: American vs. European Approaches
While the shows on both sides of the Atlantic had much in common, they differed in two important ways:
First: American shows tended to be larger, with seven operators and over thirty projectors not being exceptional. In contrast, shows in England and the continent of Europe seldom had more than three operators and ten or so projectors.
Second: American shows were generally built around the overhead projector with liquids in large clock cover glasses. Shows in England and Europe, in contrast, used modified 2" sq. slide projectors which had their dichroic heat filters (one or both) removed and employed two, three, or even four layers of slide cover glasses with one or two liquids (oil and water based, in the early days) between the glasses.
Material Techniques & Practice
Alternatively, different colored water-based dyes were used in each layer, which slowly boiled producing pulsing vapor bubbles when exposed to the heat of the projector lamp with the heat filters removed. Consequently, randomly pulsing and moving blobs of color were projected on the screen creating the light show. Before the projected layers totally dried out, a new slide would be switched in the projector slide holder; meanwhile, the old glass would be removed, cleaned, and refurbished with new dyes and the projection process would continue.
The surface tension of the liquids largely retained the mixtures between the glass slides, but the process was nevertheless very messy indeed and operators had their hands almost permanently stained by the dyes. A popular choice of colored liquids for light shows was Flo-Master ink, a product developed for use in permanent markers.
From Ray Andersen (Pioneer Operator):
"We operated as many as 50 projectors simultaneously in an evening. We used overhead projectors and color wheels, strobes, clock faces, and dishes in various sizes. We mixed dyes, liquids, and oils and manipulated them. We used as many as a dozen carousel slide projectors or other slide projectors and as many as five movie projectors that would run either reels or loops. We used everything; you really had to work the limit."
Pre-Cinema Technologies: The Magic Lantern
Magic lanterns (circa 1659) projected painted glass slides with an oil lamp—essentially the first slide projector. These evolved into complex phantasmagoria shows (18th-century ghost projections in the dark). Camera obscura and pinhole projections gave the principle of projecting real images. Later, film projectors (1890s onward) and video projectors (1960s onward) provided ready-made ways to amplify imagery. Overhead projectors (mid-20th c.) were especially important analog tools for lightshows.
Ancient Ritual & Light Usage
Nearly every culture has ritual light: fire ceremonies, lantern parades, votive candles, and architectural illumination. For example, Zoroastrians and Hindus enshrine fire as a deity; Greek temples kept sacred flames burning. These practices suggest a deep human response to light as spiritual or transformative. Modern lightshows tap into this psychology: they too use light/dark contrast (often in darkness) to magnify the effect. Fire-dancing and torch-lit processions are precursors to modern LED light sculptures.
The Greeks and Romans
The Greeks and Romans, too, had their sacred fire and their ceremonial lights. In Greece the Lampadedromia or Lampadephoria (torch-race) had its origin in Greek ceremonies, connected with the relighting of the sacred fire. Among the Romans lighted candles and lamps formed part of the cult of the domestic tutelary deities; on all festivals doors were garlanded and lamps lighted.
Sound-Vision Coupling: Historical Color Organs
In 1725, French Jesuit monk Louis Bertrand Castel proposed the idea of Clavecin pour les yeux (Ocular Harpsichord). It had 60 small colored glass panes, each with a curtain that opened when a key was struck. In about 1742, Castel proposed the clavecin oculaire (a light organ) as an instrument to produce both sound and the "proper" light colors.
In 1877, U.S. artist and inventor Bainbridge Bishop patented his first Color Organ. The instruments were lighted attachments designed for pipe organs that could project colored lights onto a screen in synchronization with musical performance.
In 1893, British painter Alexander Wallace Rimington invented the Colour Organ. It attracted much attention, including that of Richard Wagner. In 1915, lighting engineer Preston S. Millar's chromola accompanied the New York City premiere of Scriabin's synaesthetic symphony Prometheus – The Poem of Fire.
In the 1920s, Danish-born Thomas Wilfred created the Clavilux, a color organ, ultimately patenting seven versions. By 1930, he had produced 16 "Home Clavilux" units. Wilfred coined the word Lumia to describe the art. Significantly, Wilfred's instruments were designed to project colored imagery, not just fields of colored light as with earlier instruments.
In 1918, American concert pianist Mary Hallock-Greenewalt created an instrument she called the Sarabet. Also an inventor, she patented nine inventions related to her instrument, including the rheostat.
Visual Music Films
The dream of creating a visual music comparable to auditory music found its fulfillment in animated abstract films by artists such as Oskar Fischinger, Len Lye, and Norman McLaren; but long before them, many people built instruments, usually called "color organs," that would display modulated colored light in some kind of fluid fashion comparable to music.
Analog Material Traditions
The immediate ancestors of psychedelic lightshows are the liquid slide and liquid overhead projections. In practice, 1960s-70s operators used simple materials: microscope slide cover glasses, oils (Flo-Master ink, Vitrina paint) and water. Techniques from film (double exposures, hand-painted frames) also influenced light art: think Len Lye's hand-animated film frames or Mary Hallock Greenewalt's Sarabet device (driving colored light with a piano). Even before films, chalkboard animations or color wheels in vaudeville preludes could be seen as proto-lightshows. There is a continuous analog lineage from Victorian stereopticons and kaleidoscopes to today's oil-and-water projections.
Philosophy from the Pioneers
From Liquid Light Lab:
"It is already proven art form back in the day at the Fillmore. Never go disco. Try to keep it as bright as possible. Shoot the light show behind the band not in the corner of the rooms or other walls and stop and start when the music stops and starts. A light show is not electric wallpaper."
Definition & Form
A lightshow is a live, dynamic projection of colored light and abstract imagery, typically synchronized with music. It is a form of "light art" that emerged in the 1960s as an accompaniment to electronic and psychedelic music. Psychedelic lightshows in particular evoke nostalgic 1960s–80s design (liquid oils, overhead projectors, strobing colors) while general lightshows may use any visual technology.
The Style and Content
The style and content of each show were unique but the object of most was to create a tapestry of multimedia live event visual amplification elements that were seamlessly interwoven, in a constant state of flux and above all, reflected the music the show was attempting to depict in emotional visual terms.
This Is Not "Artists We Like"
This is genealogy—the inheritance chain of the medium. The work situates itself as a steward of techniques passed across generations rather than a rupture or reinvention. Understanding the craft requires understanding its habitats: where it historically thrived, where it fails, and what environments preserve its intended impact. → Learn more on the lineage
ARTIST ECOSYSTEM
How is this field structured?
Signal density and relational proximity • Non-linear knowledge system • Field map, not canon
This body of material represents a field map, not a canon.
It is an intentionally dense aggregation of names, places, tools, films, venues, techniques, and associative jumps that together define the operational territory of analog and hybrid liquid visual practice. Its value is not correctness or hierarchy, but signal density and relational proximity. Meaning emerges through adjacency, repetition, and cross-pollination rather than linear explanation.
Liquid Light + Analog Visual Artists
LiquidLightLab (Steve Pavlovsky, Brooklyn-based, multidisciplinary planetarium artist, HBO, Legion, Holy Mountain) · StrangerLiquids (Pomona-based, maximalist collective, Squish Plate, Negative plate) · MadalchemyTJ (hybrid liquid lightshow, TouchDesigner, Spirit Mother, Oakland) · Madalchemistlightshow (Lance Gordon, immersive liquid universe, Desert Daze, Uncle Acid and the Deadbeats, Temples, San Francisco) · Mothpowderlightshow (video feedback, Denver-based, heavy music, Elder, Blood Incantation, Melted Electronics, Strangeloop) · Tachyonsplus (glitch art, circuit bent video, Alien: Romulus, Lucy in Disguise, Florida-based) · Gator.biz Glitch (glitch gear, Los Angeles-based, circuit bent, cyberpunk, Vangelis, Daft Punk, Voyager) · Andrewcarnegie (mentor, multi-disciplinary artist, video feedback, liquid lightshow, emo-punk, post-rock, Modern Colour, Nothing Fest, TV Wall installation) · Moirebender (Coachella, moiré patterns, illusions, installation art) · Slimreaperlightshow (Desert Daze, glitch art, oil wheel, feedback art, Ginger Root, Frankie and the Witch Fingers, The Black Angels) · Billgazer (moiré patterns, Optikinetics, Levitation, Toro y Moi, Long Beach-based) · Hydrosonic lightshow (Chicago-based, Lumia, color wheels, ripple wheels, Panasonic MX-50, Budos Band, Chance the Rapper, John Dwyer, Thee Oh Sees, Dukane Quantum 680) · Joshua White lightshow (New York-based, Psychedelic Lightshow Preservation Society, Fillmore East, Seinfeld, Larry David, legendary artist, Janis Joplin, Jimi Hendrix, Grateful Dead) · Heavywater lightshow (film slideshow, color wheel, Santana, Jefferson Airplane, Joan Chase, Mary Ann Meyer) · Etherwave lightshow (Austin Texas-based, analog lightshow, color theory, splodascope, 35mm film, slide projection, kodak projectors, warp wheel, ripple wheel, motorized wheels, theatre gels) · Vanglow lightshow (St. Paul-Minnesota based, Hippie Death Cult, Brant Bjork Trio, JJUUJJUU) · Illuminatetelethon (Oceanside-based, video artist, glitch art, VDMX, projection artist, video mapping, The Pourhouse) · Visualbrewer (Buenos Aires-based, theatre projections, 2001 Space Odyssey, Pink Floyd, flat glass plate, blowplate, heatslide, petri dish, projection mapping, LAAV, silent disco, visual masking) · Maresia Lightshow (visionary multi-disciplinary artist, Argentina-based, refraction, diffraction, Lumia, oil wheel, Optikinetics, drop tank technique, splodascope, Marangoni Burst) · SDliquidlightsociety (video artist, hybrid lightshow, San Diego collective, Earthless, video synthesis, VDMX, projection mapping, The Casbah SD, Music Box, Belly Up Tavern, Gonzo Liquid Lightshow) · Drippyeyeprojections (oil wheels, lighting design, drop tank effect, Lumia, Brooklyn-based, Tennessee-based, Joshua White, Curtis Godino, Khruangbin, Pitchfork Live) · Optikinetics (Neil Rice, theatre lighting, oil wheel, painted wheel, distortion wheels, Solar 250, London, 70's theatre lighting, disco lighting, prisms, kaleidoscope, BOGO lighting, cassette motors) · Bubblevision (oil wheels, Roderic Wilson, beads, liquid lighting, lava lamps, Dazed and Confused, The Doors movie, Oliver Stone) · Cosmicdommy (Denver-based, hybrid lightshow, Lance Gordon, Desert Daze, Phil Perrone, projection mapping, video mixing, Resolume) · Supernuclear lightshow (Michigan-based, Traverse City, tye dye shirts, video feedback, video synthesis, Optikinetics, Levitator, King Gizzard and the Lizard Wizard, Moon Goons, Expansion Fest) · Hermetic lightshow (Canada-based, hybrid lightshow) · Vixxuals (Spanish liquid lightshow, macro art, ferro fluid, blowplate, petri dish, explosion plate, glycerin, alcohol ink, surface tension, chemical reactions)
Video Feedback + Video Synth Artists
BPMC glitch (glitch art, circuit bent, Portland-based) · Mezkalin (glitch art, circuit bending, video modulation, video synthesis) · LZX Video (video synthesis) · Sleepy Circuits (video synthesis) · Andrei Jay (video synthesis) · Jason Galea (analog feedback performance) · Visual Vibrations (analog feedback performance) · The light witch (analog feedback performance) · Analog_mannequin (glitch aesthetics) · Duster electronics (glitch aesthetics) · Proto_rj (glitch aesthetics) · Hazed lockdown (glitch aesthetics) · Freedom enterprise (glitch aesthetics) · Lofi Future (glitch aesthetics) · Feverdreaminteractive (vintage video tech performance) · Phantastic lights (vintage video tech performance) · Seeing_circles (vintage video tech performance) · Palantir visuals (vintage video tech performance) · Melt_dream (Italian-based video artist, circuit bending, video feedback) · Glitch.Liquid (vintage video tech performance) · Fernando Rios (vintage video tech performance) · Plasma.wizard (glitch artist) · Tunacatroll (glitch artist)
Installation / Light Art / Immersive Environments
Zack Rodell (immersive rooms) · Liquidjpeglightshow (immersive rooms) · Meow Wolf (light-based installations) · Portland Light Festival (light-based installations) · Light.music.visuals (sculptural light / kinetic light) · Pluto Lighting (sculptural light) · Rank Aldis (sculptural light) · Lietz Prado (sculptural light) · Cosmodernism (macro art on steroids, ferro fluid, crystals with light diffraction, lasers)
Venues, Festivals, and Scenes
The Fillmore West (famous rock venue, Summer of Love, San Francisco, rock n roll, blues, jazz, Bill Graham, Wolfman Jack) · The Fillmore East (Joshua Lightshow, theatre lighting, Winterland, 16mm film projections, The Grateful Dead, New York, East Village, Iron Butterfly, The Who, The Allman Brothers) · Desert Daze Music Festival (underground music, liquid lightshow, visual art, psychedelic rock, proto punk, doom metal, stoner rock, installation art, Lake Perris, Joshua Tree, Phil Perrone) · Levitation Fest (psychedelic rock, post punk, hard rock, doom metal, visual artist, projection art, stoner rock, Austin Texas, Slimreaper, Phantastic Lights, Black Angels) · The Regent Theater (Los Angeles music venue, rock music, Blood Incantation, All Them Witches, Deathchant, video wall) · Arroyosecodelic (LA-based micro fest, Highland Park, Lodgeroom, punk rock, garage rock, psychedelic music, shoegaze) · Lodgeroom (Highland Park, Los Angeles, heavy music, doom metal, shoegaze, psychedelic rock, rock n roll, heavy metal, local music scene) · The Wayfarer (Orange County music scene, local bar and venue, Costa Mesa, rock n roll) · Treefort (projection environments) · The Avalon (projection environments) · The Chapel SF (projection environments) · Great American Music Hall (projection environments) · Outside Lands (projection environments) · Zebulon LA (projection environments) · The Sphere (projection environments) · Peace Dome at Ecology Center (projection environments) · Stubb's Austin (projection environments) · Bluebird Theatre (projection environments) · Theecologycenter (local farm, San Juan Capistrano, The Grateful Dead, farm to table, The Peach Dome, Isaiah Mitchell, Mitch McDougall, Circles Around the Sun, Meditations, organic crop farming, ecology, restoration, recycle, repurpose, sustainability, community music, bluegrass)
Record Labels, Promoters, and Media
Easyrider Records (hard rock, 70s rock, rock n roll, doom metal, stoner rock, Brown Acid, Long Beach-based, record label, Sabbath by the Sea, Permanent Records, Monolord, Blackwater Holylight, Magick Potion) · Heavy Psych Sounds Records (Italian record label, Hippie Death Cult, heavy music, hard rock, stoner rock, doom metal, desert rock) · Ancientgrease Records (70s hard rock, rock n roll, record label, Permanent Records) · Eye.spi Collective (Pomona-based promoter, blue rock, indie rock, psychedelia, Daydream Time Machine, Shaman Cult, Meadheads) · ITE.Media (videography, urban artist, cinematography, local music scene, San Diego, Oceanside, psychedelic rock, hard rock, garage rock, proto-punk, underground music, media pollution, live concerts, concert photography, skate culture) · VoyageLA (media outlet) · Art_dailydose (media outlet)
Bands and Musicians
Earthless (Isaiah Mitchell, hard rock, psychedelic rock, jam band, stoner rock, improvisational, Oceanside, Encinitas) · Blood Incantation (sci-fi death metal, progressive metal, progressive rock, sci-fi art, technical death metal, Gong, Klaus Shulze, Tangerine Dream, cosmic horror, Panos Cosmatos, psychedelic horror, Bruce Pennington, Stargate Research Society, Steve R. Dodd, Steve Roach) · Deathchant (band) · Moondaddy (San Diego band, shoegaze, Beach House, ambient music, cinematic, Dusty Mars Records) · JJUUJJUU (Phil Perrone's band)
Filmmakers and Visual Lineage
Mandy / Beyond the Black Rainbow (Panos Cosmatos, psychedelic horror movies) · Pan's Labyrinth (Guillermo Del Toro, fantasy and trippy, SFX makeup) · Enter the Void (Gaspar Noé, trippy movie in unique perspective, first person visuals) · 2001 Space Odyssey / Paths of Glory (Stanley Kubrick, perspective, sci-fi mixed with modern warfare) · Apocalypse Now (Francis Ford Coppola, cinematography and lighting as mood director) · Pas De Deux (Norman McLaren, Canadian film fest winner, early use of feedback and lighting depth & contrast) · Resynthesis music video (Max Cooper, Kyle McGloughlin, visuals outside normal style) · Order from Chaos music video (Max Cooper, Maxime Causeret, macro art, imaginative scale, color contrasts) · Ritual (Jon Hopkins, UON Visuals, meditative installation practice) · Elephant music video (Tame Impala, Yoshi Sodeoka, video feedback and video synthesis potential) · BBC - The Beat Club (1970s, classic use of visuals keyed into background of bands performing live)
Photographers, Designers, and Art Directors
Andrew Platt (photographer) · Liam Gillespie (photographer) · Jacob Sykes (StrangerLiquids, photographer) · Guthio (visual artist from France) · Philippe Cazaumayou (CAZA) (sci-fi comic artist) · Moebius (sci-fi comic book artist) · Alfred Hitchcock (perspective, source for visual manipulation) · Salvador Dali (surrealism and imaginative) · Steve R. Dodd (otherworldly and wonderful) · Mariusz Lewandowski (heavy, sullen, emotive, evocative, doomy) · Noni Limmen (gothic photographer, Swedish, Norwegian, witchy, film, occult, spooky, gloomy)
Communities and Resources
Pooterland (liquid lightshow forum, psychedelic society, psychedelic rock, Summer of Love, Glenn McKay, Donovan Drummond, lightshow artist index, Elias Romero, Bill Ham, Mark Boyle, Red Dog Saloon, Pioneer Town) · Psychedelic Lightshow Preservation Society (community page, forum for learning and sharing, liquid lightshows, video feedback, analog lightshow, international connection, Joshua White, Donovan Drummond) · Operation Mindblow (Earthless, San Diego, Oceanside, Encinitas, Belly Up Tavern, psychedelic art, liquid lightshow, analog lightshow) · Sandiegofreakout (local music scene, psychedelic rock, garage rock, projection mapping, visual artists)
Explore the Full Ecosystem:
→ Complete Artist Ecosystem & Field Map
LEXICON & METAPHORICAL LANGUAGE
What language governs the craft?
Enable transmission • Preserve tacit knowledge • Allow thinking inside the medium, not about it
This lexicon functions as a flight manual.
A structured vocabulary for piloting liquid light, analog video, and hybrid visual systems in real time. Each term defines not only what something is, but how it behaves under pressure, how it responds to touch, and how it participates in a larger system of motion, lift, resistance, and navigation.
The Aviation Metaphor as Governing Logic
Visual sources function as aerodynamics—wings, surfaces, and structural contours that generate lift. Hardware and instruments form the cockpit—tactile interfaces through which intent becomes action. Performance unfolds as flight: a continuous negotiation between force, control, environment, and perception.
Core Vocabulary
Source Aerodynamics — The structural behavior of projected imagery that generates visual lift and momentum. Camera feeds, video content, and feedback loops function as wings and fuselage. Without aerodynamic integrity, no amount of tooling can sustain a visual experience.
Visual Lift — The moment when imagery achieves sustained perceptual motion. When visuals stop feeling static and begin to carry attention forward in time. Lift defines whether immersion is possible.
Feedback Momentum — The self-propelling energy created when a visual signal is routed back into itself, generating recursive motion comparable to airflow looping over a wing's curve. Allows images to evolve without constant intervention.
Cockpit Interface — The tactile control environment—video mixers, synths, cameras—through which the artist pilots the visual system in real time. Where intention becomes action.
Instrument Touch — The physical interaction between artist and device that translates embodied intent into visual motion. Touch reintroduces humanity into the signal chain, making the system responsive rather than obedient.
Manual Flight Control — A performance state where visuals are steered through embodied gesture rather than algorithmic automation. Preserves timing, nuance, and responsiveness that software often flattens.
Visual Haptics — Digitally simulated resistance, inertia, and weight that recreate the feel of physical controls in visual transitions. Instant transitions feel synthetic. Haptics restore friction and realism to digital movement.
Dashboard Ground — The stabilizing informational layer that anchors the visual system and prevents perceptual free-fall. Ground prevents disorientation. Without it, immersion turns into confusion.
Projected Sky — The immersive visual field created by projection—the perceptual airspace through which the visual aircraft travels. Projection is treated as environment, not surface.
Thin Membrane — The boundary where human intent meets machine capability—the cockpit as a liminal interface between control and emergence. Too rigid, and expression dies. Too loose, and coherence collapses.
Mycelial Navigation — A non-linear navigation logic where each interaction propagates effects across the entire system, mirroring fungal networks. Linear navigation limits understanding. Mycelial systems reward exploration.
Rooted Signal Path — The invisible infrastructure that connects tools, visuals, and interface into a unified organism. Invisible systems determine visible outcomes.
Non-Linear Flight Path — A navigational structure that resists hierarchy, allowing lateral and recursive exploration. Understanding deepens when trajectories are chosen intuitively.
Role-Based Piloting — A system state where different visitors inhabit different functional identities within the same interface. Adapts meaning based on user intent without fragmenting the system.
Atmospheric Altitude — The emotional height established through color, saturation, and darkness. Altitude shapes emotional response and is carefully tuned to match music and mood.
Saturated Void — A black or near-black baseline from which all visual signals emerge. Absence as active potential. Void is not emptiness; it is readiness. Darkness functions as a compositional force.
In-Flight Creation — The act of generating work while already in motion, rather than pre-composing outcomes. Predefined art cannot respond. The work exists primarily in-flight.
Shared Control Illusion — The sensation that the viewer participates in piloting the system, even as the artist retains command. Participation increases immersion without surrendering authorship.
Saturated Drag — Intentional resistance introduced into transitions to prevent instant, weightless motion. Friction that makes movement feel earned rather than triggered.
Every term encodes behavior, not appearance. The lexicon prioritizes dynamics over style and physics over decoration. Liquids, glass, heat, optics, signal paths, mixers, synths, projectors, and feedback chains are treated as flight components, each with limits, failure modes, and performance envelopes.
Understanding emerges through cross-reference, recurrence, and lived application. The lexicon describes what exists and how it behaves without collapsing into procedural instruction. Mastery is acknowledged as embodied, situational, and earned through flight hours rather than documentation.
Enter the Flight Manual:
→ The Complete Lexicon — Flight Manual for Liquid Light
VISION & PERFORMANCE
From idea to performance—how does flight unfold?
Operational flight phases • Temporal behavior • Real-time navigation under pressure
Performance unfolds as a flight cycle—from pre-ignition through live navigation—governed by readiness, responsiveness, and environmental negotiation.
The Structure of Performance
The structure reflects inherited practices from analog light shows and live projection traditions where performance emerges in situ. Preparation exists, but execution remains contingent. The lineage favors presence over precomposition, aligning the work with live music, experimental cinema, and improvisational performance rather than rehearsed media playback.
Equipment as Staged System
Equipment is treated as a staged system, not a collection of tools. Readiness depends on signal flow integrity, physical layout, projection geometry, and tactile access. Calibration, routing, and spatial placement function as preconditions for flight. Materials are expected to behave dynamically once engaged.
Time-Based Navigation
The aviation framework extends into time-based concepts: ignition, calibration, in-flight decision making, recovery, and landing. Terms such as signal readiness, feedback momentum, and manual control govern each phase. Performance is framed as continuous navigation, not discrete actions.
Visual Direction
Visual decisions are responsive to sound, space, and energy rather than predetermined imagery. Direction emerges through real-time alignment with musical structure, atmosphere, and performer presence. Vision is adaptive, not prescriptive, and evolves moment-to-moment.
Improvisation as Discipline
Improvisation is treated as a disciplined mode of operation rather than spontaneity for its own sake. Control and chaos coexist within defined constraints. The system values responsiveness, human presence, and acceptance of emergence over rigid predictability.
Contextual Adaptation
Performance adapts to genre, tempo, spatial conditions, lighting environments, and performer dynamics. The system reconfigures without redefinition, maintaining identity while responding to context. Environmental variables are inputs, not disruptions.
Resilience Through Failure
Failure, error, and deviation are integrated into the operational model as conditions to be navigated rather than eliminated. The system emphasizes continuity of experience over perfection, reinforcing resilience and long-term viability in unpredictable live settings.
Film Studio Vision
The practice extends naturally into cinema through a studio model—genreless, eclectic, dealing with the arcane, bizarre, and absurd. Film is the backbone from which all visual art and VFX exists. Liquid light translates to psychedelic cinema and experimental films associated with music and theatre.
Projection vs Capture
Projection is the VFX faction where moving images manifest into 3D spaces. Capture is the origination of the idea into documentation. Performance will be conducted on large stages using massive video walls, visual mapping onto concert canopies, church walls, megalithic ancient structures like coliseums. Compositions will have higher level quality, crispness, definition, and highly conceptual execution.
Evolution of the Craft
Liquid lightshows will inhabit interactive exhibits across the world, appearing in children's science museums and observatories. 12K projections and video mapping on skyscraper buildings represent inevitable directions. Video mapping on festival canopies, buildings, and urban structures. Installation work with TV walls, CRT arrays, splitters, upscalers. Projection art inside physical frames within art gallery spaces. Museum exhibitions. Cinema theaters. Industrial warehouse spaces.
New Materials & Tools
Ferro fluid, polarization effects, upscaler hardware. Ripple wheels, candela wheels, warp wheels—plexiglass bent with heat guns, mounted on motors. Polarized effects wheels. Cymatics-forming electric engines. Cymatics capture devices using audio input. High resolution capture of analog lightshows transmitted digitally and projected onto large concert screens.
New Performance Contexts
Urban projection art on buildings and trees to relay socio-political messages. Projection art protest—touring city to city to deliver messages of importance against fascism and exploitation. Studio photography utilizing picture frames as physical frames for projected art. Projection art in museums, cinema theaters, industrial urban areas.
Film Studio Direction
Experimental films, horror films, dramas, sci-fi movies, alien movies. Shot on film and digital. Drama and horror genres. Avant-garde, indie films, arthouse. Collaborators: cinematographers, directors of photography, models, actors, actresses, directors, producers, lighting designers, gaffers, grips, musicians.
Core Values
Analog live projections and interactive visuals must survive. The liquid lightshow—specifically heatslide lightshows—must be preserved. Live music performance and art exhibitions remain foundational. Real-time human interface cannot be automated. Film is integral; visuals exist to accompany music. Artists must collaborate with each other for culture to move forward.
Explore Performance Doctrine:
→ From Idea to Performance — Operational Flight Phases
CRAFT KNOWLEDGE PROPRIETARY
How does the work actually happen?
Protect transmission • Preserve community • Enable direct learning
This knowledge exists, but is transmitted selectively.
The craft is not closed off for the sake of secrecy. It is protected to preserve the community of practitioners who carry this work forward with intention and depth. Wholesale publication invites surface-level imitation that dilutes the medium and erases lineage.
This site shares historical lineage, philosophical foundations, material constraints, lexicon frameworks, and perceptual principles. The field is mapped openly to prevent misclassification and preserve the craft's integrity across generations. What remains protected is transmitted through direct collaboration, training, and lived practice.
If you want to learn, reach out.
We exist to illuminate the language of humans through art. Collaboration is welcome. Training is available. Performance opportunities exist. Mastery is earned through practice, not extracted through documentation.
Contact for Collaboration & Training:
→ liquidfidelitybooking@gmail.com
Explore The Station:
→ The Station — Collaboration, Training, and Community
PHILOSOPHICAL FOUNDATIONS
Why does this system exist at all?
Prevent technical hollowing • Anchor the work to meaning • Define what makes visuals alive
Visual art exists to provoke emotional response.
Joy, excitement, tension, discomfort, suspension, release. Visuals place the audience into an ambient field resonating with the music. They bring forth a synesthetic experience that compliments sound and space. This is not preference. This is doctrine—the rules that govern every technical and aesthetic choice downstream.
Core Doctrine
Emotion as the purpose of visuals
Intention as the separator of expression from decoration
Human presence as the separator of meaning from hollow spectacle
Improvisation as a non-optional condition of live performance
Obsession and belief as the internal engine of continuity
Why Analog Still Matters
Analog derives realness. The tangibility is important. The physical element—tactile, engaging, fun—allows what digital cannot. Analog demands attention and intention from the artist. It risks human error, which is integral to the process of art being actualized through trial and error. When analog disappears, the human element is lost.
Hands-On Control as Value
Physical interaction engages the artist into the work. It interfaces the user in an improvisational manner. Touching the system allows control over all parameters. Muscle memory enables transitions and decisions in time with music. When visuals are detached from the body, they loop or become stagnant. This is non-negotiable.
Improvisation as Core Principle
Improvisation means making decisions from intuitive gut feeling—the default mode network that allows the mind to wander. It requires the flow state and cannot be simulated or pre-rendered. The moment is sacred. The best ideas come from being in the moment. Risk is embraced; failure is part of the learning process. Each performance becomes unrepeatable. The audience gets a different experience each time, just as they do with live music. If live music is performed live, the visuals must be too.
What Makes Visuals Alive
Presence. Tension. Breath. Movement. Responsiveness. Fragility. Risk. Timing. Tonality. Exactness. Atmospheric quality. Extravagance. Saturated color. Detail. Complimentary relationship to sound.
What Makes Visuals Dishonest
Over-polish. Fake complexity. Empty spectacle. Visuals disconnected from sound. Visuals that don't listen. Visuals that dominate instead of collaborate. AI visuals. Hyper-rendered visuals. These bore the onlooker, bland and forgettable.
Active Rejections
Over-automation destroys the human element. Trend-chasing replaces authentic authorship with imitation. Cheap visuals look like business presentations. AI imagery fabricates complexity without lived causality. Automation is rejected when it removes human presence.
Boundaries and Refusals
Certain gigs are refused: pop artists, promoters who attempt to control the visual aesthetic externally, non-communicative organizers. Certain conditions make shows impossible: black walls with no surface, no space, no access to power, bad weather such as rain. Certain compromises will not be made: using AI art. When organizers are hostile or disrespectful, money is not worth the cost. When stage lighting washes out projections, the environment disrespects the craft.
Visuals Must Serve Music
The ethic of collaboration is formalized: visuals must serve the music, intensify the room, and honor the audience's perception without dominating it. Visuals are not content assets but performed events—responsive to sound, space, and audience in real time.
Future Adaptation
As automation and synthetic imagery proliferate, the practice locks in what must remain human: real-time interface, live improvisation, and embodied control. Adaptation is allowed only when it preserves causality and presence.
The Single Standard
Technical choices, venue choices, and aesthetic choices all resolve back to one question:
Are the visuals alive?
Read the Full Doctrine:
→ Doctrine of Aliveness — Philosophical Foundations
ARTIST SOUL NUCLEUS
Why must this system exist?
Motive substrate • Ethical compass • Internal pressure that sustains coherence
The work exists to express through visual stimuli filtered through the lens of music.
Music inspires the imagery. The visuals pursue sonic mood, providing a visual story to pair with the band's accompaniment. The goal is to construct an atmosphere that is both psychedelic and transportive—designing a world similar to the feeling of watching skate, surf, and snowboard videos as a kid. The way cuts and transitions work in tempo with music makes the experience feel alive.
Formative Lineage
The practice is rooted in inherited visual-music traditions: analog projection, liquid light, film editing rhythms, and music-synchronized imagery encountered early through action sports media. Influences from Volcom Stone surf and snow films—shot on 4K digital then rendered to look like old film, or shot on actual film—inform a vision that prioritizes mood coherence over spectacle. Editing rhythm, tonal harmony, and temporal pacing are central visual values.
Material Commitment
The cost, physicality, and fragility of analog systems define commitment, seriousness, and differentiation. Investment in equipment is structural necessity, not excess. Premium visual outcomes require real-world resources and friction. Financial investment is required to produce high-definition concert visuals that stand out. The higher the image quality, the more expensive the equipment.
Perceptual Metaphors
Nature-based analogies and environmental metaphors recur organically. Beauty in little details of nature stand out—massive trees with winding tendril trunks remind of sea krakens from old Greek myths. These comparisons function as perceptual translators, allowing complex visual behavior to be understood through lived observation rather than technical explanation.
Sacred Transmission
Liquid light techniques passed down through multiple generations of artists feel sacred. Craft is treated as transmission rather than content. Knowledge is framed as something received, preserved, and extended—not freely extracted. Drop tank techniques magnified on a grander scale remain under-discussed.
Core Values
The practice rejects post-modern detachment, irony, and over-processing in favor of sincerity, restraint, and experiential depth. Human presence, imperfection, and emotional resonance are non-negotiable. Over-editing something that doesn't need refinement feels wrong. AI art feels fake. AI art also feels inevitable.
Ethical Ecology
The work operates within live music ecosystems, underground scenes, and communal creative networks. Ethical concerns are embedded: respecting fellow artists through fair compensation, not expecting discounts because you're friends. The practice is relational rather than extractive.
What Is Chased
Not fame but notoriety in the field. To be widely regarded as a respected name in visual arts. To inspire other people to do similar work and make it their own. To educate young people about film, visual arts, and the rock music scene.
What Is Feared
Losing analog roots with overhead projections and liquid lights. Maintaining that as a staple of the work is essential.
What Audiences Should Understand
The importance that lighting has on mood.
Future Vision
A legacy that breeds new artists who take the art form and evolve it into new landscapes and atmospheres. Liquid light art used more commonly in rock shows and major concerts than it currently is. A facility dedicated to film and visual art—like an art museum or exhibit. A project that helps other people do something really special.
Analog roots as stabilizing anchor. The future is approached through intentional preservation coupled with evolution. Legacy is framed as propagation: enabling others to carry the craft forward into new environments.
The practice is not motivated by fame or novelty, but by stewardship, atmosphere, and continuity. Meaning is derived from alignment—between music and image, tradition and experimentation, individuality and community.
Read the Full Soul Nucleus:
→ Artist Soul Nucleus — Motive Substrate
LEARNING IN THE FIELD
How does the system learn from failure?
Error intelligence • Stress-tested knowledge • Resilience through lived operation
Failure is structural feedback.
Errors clarify limits, reveal hidden dependencies, and enforce discipline. The system becomes more resilient not by eliminating risk, but by understanding where and how it manifests. This is not a catalogue of mistakes. It is stress-tested knowledge acquired under real-world visibility, time pressure, and public accountability.
Gear Failures on Stage
Blue screen moments where video signal drops out from corrupted data transmission. Frames freeze unexpectedly. Video synths fail to produce signals because equipment was not powered on in proper sequence. Squish plates with dark ink produce muddy visuals lacking brightness and color. Power glitches cause video to flicker and strobe. Analog projection dies when internal lamp fails. Feedback loops lose color and go all white. Projection appears upside down due to orientation misconfiguration.
Solutions Through Practice
Test all equipment and rehearse with full system integration before performance. Understand how everything works together. Unplug and restart devices when blue screens occur. Exchange plates mid-performance using automated backup sources. Test power supply and voltage before shows begin. Always carry backup lamps. Wiggle cable connections and re-seat plugs to restore feedback color. Allow time for menu navigation and system adjustments.
Material Behavior
Glass shatters when handled carelessly in cramped cleaning positions. Oils coagulate in cold environments, sticking to glass surfaces. Pink oil dyes with faulty caps leak onto hands, clothes, and equipment. Excessive soapy water ruins oil composition, causing immediate separation and negative white space. Clock glass requires careful handling and proper cleaning technique—now cleaned exclusively with isopropyl 91% instead of ammonia-based products.
Signal Chain Lessons
Video signals drop when data transmission is corrupted or cable connections are faulty. Blue screens indicate insufficient contact or bad cables. Solutions: use new cables, reroute to different ports, power cycle devices. Video chain resilience requires redundancy and simplicity.
Venue Requirements
Back wall or projection screen for display. Minimum 6 feet length by 3 feet width floor space, positioned across from center stage. Access to electrical outlet providing 10-15 amps. Compatibility with projector or LED video wall (HDMI input). Controlled lighting—overhead lights must be dimmable or off entirely. Space separation from audience to protect equipment.
Environmental Adaptation
Cold environments cause oil coagulation—solution: manually work oil into alcohol to lubricate and loosen from glass. Audience proximity creates equipment vulnerability—solution: position behind barriers, maximize distance from dance floor. Share space considerations when working alongside other technicians—solution: rehearse with unfamiliar equipment beforehand.
Hard-Earned Rules
Test all gear before show day to identify corruptions or failed lamps. Arrive at least one hour before music starts. Never drop detergent into squish plates—creates excessive suds. Never use dark oil ink with black ink on overhead projector—insufficient light distinction. Always keep cameras plugged into power source. Match gear to venue scale and vision requirements.
What Failure Revealed
Failure brought forth different approaches to techniques and technical patching. Failure reinforced focus. Failure demonstrated the necessity of rehearsing work in private space before live settings. Failure created desire to optimize everything through analog means rather than computational shortcuts. Visibility creates pressure—everyone can see the process, which demands composure and continuous adaptation.
Resilience Through Experience
Each failure produces durable constraints: venue requirement formalization, simplified signal chains, redundancy protocols, safer material handling, rehearsal mandates. These adaptations do not narrow the practice—they enable it to scale reliably into larger, more complex environments. The system values finishing the performance, maintaining presence, and preserving audience experience even when internal conditions degrade.
Read the Full Field Log:
→ Learning in the Field — Error Intelligence & Resilience
GEAR & MATERIAL SYSTEMS
What tools does the medium demand?
Material constraints • Signal architecture • Physical infrastructure of visual flight
The system is built on physical infrastructure.
Tools, devices, chemicals, optical systems, and signal chains form the structural foundation of visual performance. Gear is not accessory—it is embedded intelligence that governs what is possible, what is repeatable, and what remains unstable.
Liquid Light Devices
Splodescope / Splodascope (all versions) — Large splodascope used on overhead projectors or LED tablets for camera capture. Mini splodascope used for Optikinetics Solar 250's and slide projectors like Lietz Prado. Air-driven chambers that create dynamic liquid motion. Bowls, dishes, plates made from glass, acrylic, science-grade petri dishes, decorative candy bowls, clock-face glass for squish plates. Free chambers—handmade slim tanks (4"×6" or smaller) like a sleeve of glass with space between. Layered container systems that create seals between liquids and glass. Modular liquid rigs adjacent to oil wheels. Large-format liquid tables—large squish plates with big diameters on LED tracing tablets or overhead projectors. Tabletop vs stage-scale rigs—any visual rig can be scaled up using digital projections and more table space.
Chemical & Material Supplies
Oils: Mineral oil, castor oil, baby oil, animal laxatives (low viscosity). Alcohols: 91% isopropyl alcohol, 70% isopropyl alcohol (used for cleaning liquids from plates). Dyes / pigments: Oil dye, watercolor dye, Higgins, India ink. Additives: Soapy water, glycerin. Storage: Utility boxes, hardware boxes, roadcases, bins. Safety: Latex gloves due to messy handling.
Optical & Lighting Gear
Light sources: LED tablets, internal lamps from overhead projectors, lamps from digital projectors, lasers from projectors (types, temperatures, intensity). Diffusers: Distortion wheels that bend light emitted from projector, diffraction grating filters. Lenses: Kaleidoscopic FX lens. Magnification tools: Bigger head mirror for projector (manually installed). Backlighting systems: LED tracer tablet. Illumination angles: Keystone correction for digital projections to match framing to surface. Shadow control: Hand movements in front of lens, motorized strobe wheels with cutouts.
Cameras & Capture
Cameras used: MiniDV Sony handycam, 4K Panasonic camcorder, GoPro. Macro vs wide setups: Macro requires macro lens or zoom lens with good ISO settings, low aperture (f2.8, f3.5). Mounting solutions: Magic arm for camera, Manfrotto camera arm, tripod. Focus control: Focus lens or internal camera settings. Camera movement: Slow pans, slow movement, stabilized. Intentional blur tools: Defocusing with camera or overhead focus arm. Capture latency issues: Less video signal traffic and fewer pass-through devices = low latency.
Video Signal Chain
Video mixers/switchers: Edirol V4, Roland V4EX, Roland V1-HD+, Roland V2, Roland V8, Roland V440, Panasonic MX50, Panasonic MX10, Panasonic MX70, Panasonic MX90, Sony FXE-120, Blackmagic ATEM Mini Pro, Videonics MX1a/MX1, Videonics MX3000. Video synthesizers: Waaavepool, Stable Diffusion, Lumens, Spectral Mesh, Strangeloop MKII, Strangeloop first gen, Sleepy Circuits, Chroma Corrupter, Entropy and Son Recursion device. Feedback routing tools: Camera (input) pointed at TV with output. Converters: RCA, composite, HDMI upscalers and downscalers. Signal splitters: Video splitters commonplace for TV wall installations. Patch bays: LZX Modules.
Control Interfaces
Mini controllers: Korg miniKontroller II, Novation Launchpad. DIY controllers: Dirty mixer glitch boxes. Physical control matters because kinetic control provides more control over the show and allows interfacing with imagery quicker. Human error functions as a feature—unintended actions often appear more engaging to the audience.
Projection & Output
Projectors: Digital projectors (laser or lamp light source), overhead projectors, slide projectors, Optikinetics. Best overheads emit lumens higher than 4000 (Medium, Leisegang, Dukane, Elmo). Best digital projectors are Christies or laser projectors (longer lifespan). Best slide projectors are Lietz Prado (German-made). Best Optikinetics are K4's (brightest). Projection surfaces: Front and rear projections or both with stage scrim. Environmental constraints: Ambient lighting should be darkened. Bright lights compete with projections (neon lights, concert DMX lighting). Video walls preferred in venues with heavy stage lighting. Short throw projector or video wall needed when venue wants washes, strobes, and beams onto band while performing.
Furniture & Space
Tables: Digital equipment/analog show gets 4-foot table. Analog show gets shelving unit to place projectors above audience's head. Analog projectors cannot hang—must beam light above 6ft over audience. Optikinetics Solar 250 and digital projector can hang from T-bar stand. Heights & ergonomics: Light needs to project above 7ft. Stage footprint: Any stage that fits the band with back wall to project onto and hang screen. Storage solutions: Roadcases, storage bins, hardware cases. Transport cases: Roadcases.
Setup Layouts
Digital show: Platform (table or shelving unit), digital projector, projector truss mount, T-bar lighting stand, iPad, cable box with video cables and cords, handycam, tripod, video synthesizers, video mixer/switchers, VCR with VHS tape or DVD, extension cable, power strip, Optikinetics Solar 250 case with accessories. Hybrid: All digital show items plus visual presenter, liquid light glass (petri dish, splodascope, clock glass), dyes case, bin for oils and misc., paper towels, trash bin to dump liquids. Analog: Overhead projectors (1-2), slide projector, step-up step-down transformer, dyes case, oils and alcohol misc. liquids, Optikinetics case with oil wheels, liquid light glass, shelving unit with platform boards, splodascope, petri dishes, desk lamp, tapestry for covering setup, paper towels, trash bin to dump liquids.
Adjacent & Aspirational Gear
Gear used by adjacent artists: LZX, Tachyons+ glitch gear, ATEM mixer, video upscaler, Resolume, MIDI launch pad, mirrorless Sony/Nikon/Canon cameras with ISO lens or zoom lens. Film studio gear: TouchDesigner, 4K resolution cameras, macro lenses, FX lenses. Vintage or obsolete tech: 16mm film projectors. Experimental lighting systems: Lasers, LED light bars. Mechanical motion systems: Motors. Audio reactive gear.
R&D / Future Exploration
Cymatics capture system. Self-pouring spout that pours into dish onto projector stage creating slow drip for live rippling effects. Color wheels, distortion wheels like warp wheels/ripple wheels. Bluetooth mini cameras that link with transponder connected to video switcher to move cameras pointed at specific focal points of stage or musicians. Marangoni burst effect exploration. Hybrid analog/digital tools. Drop tanks.
Ideal Room Conditions
Low lighting, large back wall to project onto (white wall preferred), wall that can hang screen from, LED walls for digital/hybrid shows.
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